3D Hardware design:
Software applications for GPU
by
Book Details
About the Book
The purpose of the text is to offer the reader the chance to understand the concepts and structures, which underpin modern GPU’s. The programming of 3D software relies not only on complex mathematics but the hardware that it runs on. Throughout the book are explanations and examples of the coding and circuitry, which allow computerised systems to process graphic transformations. Suitable for those aiming to go beyond CPU design into more specific systems. The book covers the following topics: The graphics pipeline Vectors and creating objects Rotation and movement Projection onto a 2D plane Camera movement and world coordinates Textures and rendering Light and shadow Programming the GPU and OpenGL Hardware design concepts GPU structures and hardware Designing a 3D program First Edition
About the Author
S.Mathioudakis originally studied psychology at degree level, before moving onto electrical engineering at Middlesborough University. Having graduated in both he still finds a keen interest in the subjects. In his spare time he enjoys writing science fiction as a hobby